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MM2 of The Locust

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Revives

Dying is the end of your round unless you pay to undo it. Plan as though there is no second chance, because for anyone not spending there is not one.

Short answer

Revives exist and they cost Robux. No free revive has been shown, and there is no code that grants one. Treat the first death as the last one.

How we know the prompt is real

From the shape of a challenge rather than from a menu screenshot. One run sets itself the rule of clearing a round “no revives, no Robux” — which is only worth announcing as a constraint because the alternative is sitting right there. Players do not set themselves rules against things the game does not offer.

That is also the whole of what is established. No recording shows the prompt opened, so nobody outside the game has seen what a revive costs, whether the price rises within a round, or whether there is a cap. Any guide quoting a figure is quoting itself.

What it changes about how you play

More than it looks like. In a mode where the monster is faster than you in a straight line, the temptation is to gamble on outrunning it and accept the occasional death as the cost of moving fast. That maths only works if death is cheap. Here it either ends your round or costs money, so the cautious line — break line of sight, use height, let the energy bar do the work — is not just safer, it is the only version that is free.

It also changes what a vent is worth. A hiding place that buys thirty seconds is worth much more when the failure state is permanent than when you respawn.

Rounds are cleared without spending

The no-revives run exists and finishes. Nothing recorded suggests the survivor side needs a purchase to win — not a revive, and not anything from the shop. Paying shortens a bad round; it does not unlock the good one.

The other Robux prompt

There are two, and they do very different things. The revive undoes a mistake on the survivor side. The monster slot moves you to the other side of the round entirely. Neither is required to join — the game itself is free — and the experience publishes no game passes, so both are handled inside a round rather than on the store page.

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