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MM2 of The Locust

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The Locust climbing out of a shattered television in a dark living room, lit acid green from inside the broken screen
It starts inside the television

The Locust

The creature comes from House of The Locust, but how it behaves here is its own thing. Four attributes decide every round, and the useful one is the one you only see from the other side.

01

It runs out of energy

Sprinting drains the Locust. When the bar empties it becomes very slow.

This is the single most useful thing to know, and players who have only ever been the survivor never see it. From the monster's side of a round: after a long chase the Locust simply stops being fast — "I ran out of energy, I'm so slow". A chase you cannot win in a straight line you can often win by making it long. Break line of sight, keep moving, and let the thing spend itself.

02

It climbs, but slowly

High ground buys time. It is not a safe spot.

Rooftops and upper floors work far better than they should — a group of five sat on top of a building and watched it circle underneath for most of a round. But it does get up eventually. Treat height as a timer you are winning, not a place you have won, and know your route down before you need it.

03

It crawls

It changes posture to get through low gaps.

Recorded runs show it moving on all fours as well as upright. Do not assume a gap that is too low for a person is a barrier.

04

It is faster than you

You do not outrun it in the open. You break line of sight.

The first reaction in every recording is the same — "that thing is so fast, how are you supposed to escape that". Straight-line running loses. What works is corners, floors, and putting objects between you and it until the energy bar does the work.

The energy bar is not shown to survivors, which is why so few players know it exists. This run spends a round inside the monster and hits the wall out loud.

Playing The EVIL MM2... (Locust)

Nizarisaqt · 511,273 views

The most-watched run of this game, and the only one that plays a full round from inside the monster — which is where the energy bar and the TV spawn are visible.

What this means in practice

Put the four together and a round stops being random. It wins any straight race, so do not start one. It gets to high ground eventually, so height is time rather than safety. It fits through gaps a person would not, so a low crawlspace is not a wall. And it cannot sustain a long pursuit, so the correct shape of a good escape is not fast — it is long.

Survivors who die usually die in the first fifteen seconds, standing somewhere obvious. Survivors who live tend to be moving before they know exactly where it is.

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