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MM2 of The Locust

Round planner

Three questions about the round in front of you. Every line it gives back is a move that was seen working — or failing — in recorded rounds, ordered for the situation you are actually in rather than a generic checklist.

What did the spin give you?
Who are you playing with?
What would make this round worth it?

Answer the questions above and the plan appears here. Nothing is sent anywhere — this runs entirely in your browser.

Why the monster gets a different plan

Because the round is different from inside it. The energy bar that survivors are unknowingly waiting out is the same bar you are spending, and the crowd at the television is the free opening you get once per lobby and never again once they learn.

The full ranking behind these steps, with the footage behind each one and the point where it stops working, is on the tier list.

What the planner is drawing on

Every step it can produce comes from something visible in a recorded round rather than from general horror-game advice. The television spawn and the energy bar were both filmed from inside the monster, which is why they appear in the monster plan as well as the survivor one. The heartbeat cue, the rooftop hold and the vents were all filmed from the survivor side. Nothing in the output depends on a claim this site could not check.

Why the questions are these three

  • The spin changes the round completely. As the monster you are spending the energy bar that, as a survivor, you are quietly waiting out.
  • Who you are with decides whether the biggest threat is the monster or the crowd. Groups cluster at the television and in bathrooms, and a cluster is what gets looked at first.
  • What you want from the round changes what a good round looks like. A round spent learning where the ways up are is well spent even if you die in the first minute.

It will not tell you where to hide

Deliberately. Only one map has been confirmed by name in the footage available, so a list of specific hiding spots would be invention dressed as a guide. What transfers between maps is the shape of the advice — height, line of sight, and not being where the group is.

Where to go next